Friday, 17 February 2012

Our Brief


Overview

The focus in this unit is on execution - using your developing visual and conceptual skills to produce a quality result.  You will work in a team to produce a game outcome, specialising in one of two paths: as a games developer, or games artist.  Both pathways are equivalent in terms of the amount of work to be performed, and both will involve creating games concepts and physical prototypes and developing them iteratively.

In addition, everyone will submit an individual research folder showing their individual contributions and progress.

The games developer pathway’s outcome is creating a working, playable game and involves all skills learned thus far.  This should be a “vertical slice” of the game i.e. a proof of concept, with all key elements of gameplay included, such that a prospective buyer would have a very good sense of the “feel” of the game.  The games artist pathway focuses more on concept art, modeling, and visual presentation skills and results in a (non-playable) walk-through that tours the game scene and assets, and a games trailer, such as you’ve seen on YouTube and other sites.

You will also be assessed by your team members, which counts towards a percentage of the final mark.




Main dates:


15th Feb - End of Pre-Production, start of Production. Pitch presentation to tutors (Robin, Evan, Steve)

28th March - End of Production, start of Post-Production.  “Industry pitch” presentation - a vertical slice of the game showing progress.

2-15 April: Easter Break

15th May: End of Post-Production. Final hand-in. assessment 15-16 May in LL19

17th May: Open Show

No comments:

Post a Comment